
Cyberworlds 2011
Cyberworlds are information worlds or
communities created on cyberspace by
collaborating participants either
intentionally or spontaneously. As
information worlds, they accumulate
information regardless whether or not
anyone is in, and they can be with or
without 2D or 3D visual graphics
appearance.
The
examples of such cyberworlds are
communities created in different social
networking services,
3D shared
virtual environments,
and multiplayer online games.
Cyberworlds are closely related to the
real world and have a serious impact on
it. Cyberworlds have been created and
applied in such areas as e-business,
e-commerce, e-manufacturing, e-learning,
e-medicine, and cultural heritage, etc.
Cyberworlds augment and sometimes
replace the real life and become a
significant component of real economy.
The international conferences on
Cyberworlds have being organized
annually since 2002 with the
proceedings published by IEEE
Computer Society and special issues
published in The Visual Computer and
other research journals.
The CW2011
conference will consist of paper
sessions, tutorials, industrial
seminars, exhibitions and hands-on
demonstrations where researchers,
artists, and vendors will show the
state-of-the-art in the field. CW2011
will have several parallel tracks
including but not limited to the
following topics:
- Shared
virtual worlds
- Virtual
collaborative spaces
- Shape
modeling for cyberworlds
- Virtual
humans and avatars
-
Intelligent talking agents
- Networked
collaboration
- Haptic
interaction and rendering
- Computer
vision, augmented, mixed and virtual
reality
-
Human-computer interfaces
- Cognitive
informatics
-
Brain-computer interfaces
- Face and
emotion recognition
- E-learning
in virtual collaborative spaces
- Multi-user
web games
- Art and
heritage in cyberspace,
cyber-museums
-
Cyberworlds and their impact on the
real worlds
-
Cyberethics and cyberlaws
-
Cybersecurity and
biometrics
- Data
mining and warehousing in
cyberworlds
- Social
networking
Submission
System
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Full papers up to 8 pages
and short papers up to 5
pages have to be submitted
electronically in PDF or MS Word
data formats. The papers must be
written in English (U.S.),
carefully proofread, and
formatted according to to IEEE
Computer Society Guidelines.
Please use the following
templates for preparing you
papers:
Word Template (ZIP),
LaTex Package (ZIP).
By submitting a paper the
authors confirm that the paper
represents original previously
unpublished work, and if
accepted, the author will
register for the conference and
present the paper.
Electronic submission system
link
With
the electronic submission
system, authors can submit their
papers and edit their submission
as many times as you need before
the submission dateline. The
authors are encouraged not to
wait till the submission
dateline and register their
paper earlier to facilitate the
reviewing process.
Accepted papers will be
submitted by their authors
directly to the IEEE Conference
Publishing Services. The authors
will be able to use the IEEE
PDF eXpress online tool
before submitting their final
papers |
Publication
|
 |
The
conference proceedings
will be published by
the
IEEE, placed in the
IEEE Xplore and Computer
Society digital libraries, and
submitted for indexing through
INSPEC, EI (Compendex), Thomson
ISI, and other indexing
services. |
Special
issues in the following
Springer international journals will be formed
from the full papers:
In
addition, selected papers with
appropriate content will be considered
for special
issues in the following Inderscience
Journals:
To be
included in the conference proceedings
and special journal issues, at least one
author of the accepted paper must
register and present the paper at the
conference. If author does not appear in
person, paper will be EXCLUDED from IEEE Xplore and on-line library.
Important Dates
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Paper submission extended |
29 |
May |
2011 |
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Authors notification |
20 |
Jun |
2011 |
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Authors registration |
15 |
Jul |
2011 |
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Camera-ready paper |
15 |
Jul |
2011 |
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